Acres Designer Update 1.12.25
- lucasmcwhir
- Jan 13
- 2 min read
Updated: Jan 24
This update is a specific look at the new layout and strategy lanes for the game.

Changes as of 1.12.25
Actions are drafted in rows, not columns
All actions have at least two bonuses now
Wood discs are left where you see solid wood and removed after ability resolves where there is only a wood outline
Public sawmill costs $5 in the first Season (round) and $10 in the second.
Anytime you place a fence you remove the cheapest available disc from the public sawmill (sometimes you pay for the fence, sometimes you get it for free, and sometimes you move fences. In any of those situations you still remove the cheapest disc).
No more sharing sawmills, just try to advance your own.
Added more spaces to public mill
Sawmills are now harder to get bonus and cost more to use, hopefully this is a new strategic route someone can exploit to get ahead.
Additional foliage art
A lot of these changes came from playing a great game with Katie and Joe Neiderhauser. It felt great competing on the fence placement and cutthroat when harvesting contested lanes. One of the things that didn't feel fun was the sawmills. It was too easy to just use someone else's and pay a small fee. I decided that the core of my game's conflict should come from the Harvesting and there should be alternative routes for getting the most money other than multiple trucks and tight fence placements. I don't think that my actions are quite where I want them but I do think it is close. One thing I am thinking about is an ability to move the X to another space on your sawmill. That would be cool to be able to eventually harvest one wood for $20. Maybe I extend the row? Let me know your thoughts!
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